A3: scripts/gate-a3, and the gate tools
commit · 14:35 · 34e953a0
Explore a world of sound. A quiet platformer about listening: find the lost harmonics of the fells by ear, carry them home, and hear the whole world change as you do.
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Activity in the 7 days to 24 Sep 2026. Releases and digests are in the project feed; each repository has its own feed of commits.
A3: scripts/gate-a3, and the gate tools
commit · 14:35 · 34e953a0
A3: the sound of the gate and the creatures
commit · 14:35 · 71d32aba
A3: reedlings, bellfrogs and lantern moths
commit · 14:35 · 8abc646c
A3: harmonics to find, the ring-stone gate, reach over carry sets
commit · 14:35 · 8b630922
A2: the ears flick, and the soft return's tone a little softer
commit · 10:21 · 8e449b14
A2: David's first rulings on the sound
commit · 09:29 · 4be8c50a
Live reload ignores editor files and can no longer crash the frame
commit · 08:41 · 1b88969b
commit · 08:23 · 52a947ab
docs/a1: the shots again, with open sky
commit · 08:20 · 08121e08
Open sky: a top edge with no room above may be open (David's ruling)
commit · 08:12 · 6efe116c
Walk 10% faster, the jump's rise trimmed to keep the envelope
commit · 07:59 · 290e0343
A2: the sound of the place, and the phone measurement
commit · 05:25 · 1f34dfdb
A2: scripts/gate-sound, green and five named sabotages
commit · 05:25 · 720e3168
A2: the hush and the first-visit flags
commit · 05:24 · 0efddb3b
A2: the engine mixer, and motif and sigil-audio in the game
commit · 05:24 · 21db1403
docs/a1: the region sheet, two rooms and the atlas, as hosted
commit · 04:38 · 45df275a
Review fixes, third batch: real edges no longer lost to one failed path
commit · 04:25 · 299e503a