Released27 Apr 2026Commit3506de3eLine0.10.x
v0.10.0
sigil-graphics v0.10.0: offscreen render targets + custom fragment shaders
Notes
New surface: make-render-target / with-render-target / draw-render-target / render-target->texture, load-shader / with-shader / set-shader-uniform with auto-uniforms u_time + u_resolution.
Verified end-to-end via cinder-cantata bloom proof-of-concept (held at 60 FPS). Bloom kernel quality refinement (currently 5x5 box) tracked at sigil-graphics-bloom-quality-pass.
Commit
3506de3e76cbf802cd3bb268c7f55eaba096d3e7
This commit is older than the 20 that keep a page here, so it has none. It is in the clone.
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